As Centrifuge Media’s sole 3D Event Designer, Suzanne Tudman’s designs are so visually stunning and true to life, they are often indistinguishable from the actual implementation.
Among the Centrifuge team, we often play a game of guessing what’s a real photo of a stage or Suzanne’s rendering. It’s not an easy game. She’s that good!
Speaking of games; if you’re familiar with video games you may have played a few that Suzanne was instrumental in developing. Prior to entering the event production realm, Suzanne was the Lead Artist at Vicious Cycle Software, Inc. with a focus on environment art. With 20+ years of experience creating immersive environments for the gaming industry, her skillset encompasses multiple genres; from creating stylized colorful children’s games such as Dreamwork’s Kung Fu Panda 2 to AAA realistic first-person shooters with Ubisoft’s Red Storm and Tom Clancy’s Ghost Recon franchise, she’s covered a lot of ground. Suzanne has shipped 18 video game titles total!
The most gratifying aspect of her new role as a 3D Event Designer is the opportunity to see the final product come together and how closely it resembles the final, real-life results.
Life Outside of Centrifuge:
Suzanne works remotely and is living the dream on Topsail “Topsul” Island, North Carolina, with her loving husband and daughter. Most of her days are spent creating stage (or virtual set renders since the pandemic) for Centrifuge and taking care of her vivacious 2-year-old. In her downtime, she loves to craft and learn any new medium of art, including hand-knitting chunky blankets, tackling paper collages or repurposing vintage furniture. If you’re lucky, you’ll hear Suzanne bust out a few good rap tunes now and then!